So I had this idea for an agent that is focused on aspects that other players are lacking in. They are a defender focused sentinel who is capable of holding more than one angle at a time. His name is Tempest.
Ability [#1] - Volt Turret
His first ability is placed manually, and covers a 90 degree radius and a 30m range. It shoots short burst that slowly deplete the enemies health. The turret can only be placed on floors, and can only shoot the closest target, before moving onto the next. This device is on the top of a tripod with a scope on top, and can be destroyed with 3 bullets. It will auto break after 45 seconds. Can only hold and buy one. (350 CREDS)
Ability [#2] - Slowing Coil
This device, like the turret is manually placed, yet lasts the whole game, unless broken. To break it, an enemy must stand inside it and hold "F" for 1 second. The barbed wire covers a 4m radius. You can take 2 a round for 200 CREDS each
Ability [#3] - EMP
EMP is a throwable that is a one use, and lasts for 10 seconds before breaking, or you can shoot it and it will break. It disables the abilities of enemies in a 10m radius, and stop them from being used, through its life span. It beeps and flashes with a light to symbolize it's location. 1 per round for 300 CREDS.
Ulitmate - Wither Wall
Wither wall is a wall placed with 2 connectors that, between them, places a wall, see through, and really high. If it is your teammates ult then what you do is unaffected, however if it is the opposing teams Tempest, then your shots through the shield only output 25% of what you would be doing, and abilities cannot be thrown through it, or cameras can not see enemies through it. You can walk through it, you can jump through it, but it you cannot use an ability through it. The objects holding the shield open can be placed at any range (even from one side of the map to the other), but you have to travel to place them. If one of the connectors is broken, then you can then use abilities through it, and cameras will also work, and you will then output 75% of your weapon damage. If both broken, then the wall breaks.
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Just a thought, would really love to see an agent like this implemented, obviously would need some balancing but hope you like it (: