I play unrated and I have been penalized several times while connecting to the start of a match. I might miss one round, I might miss two. But I can still preform with low to average ping and just recently on my last game I was best on my team (18/12) and yet I get penalized for an HOUR for missing TWO rounds at the beginning of the game in what is supposed to be a "chill" and "low stakes" gamemode.
It doesn't seem fair that I get penalized for an hour for missing just two rounds in the beginning of an unrated match and still preform best on my team.
I implore someone to look into how penalties are being given out as I have missed the start of a round for going "AFK" when I (for some reason) can't load into the match and have no way of knowing whether I will load in or will get an hour long penalty the next time I go to queue.
My solution to this would be by setting a certain number of minutes someone gets penalized for each round. There are 24 rounds (not counting ties) which makes an even 2.5 minutes for each round if you are looking to give out 60min penalties. So if I missed two rounds, I would rack up a nice 5min penalty the next time I go to queue in unrated. Which is fine as those two rounds count.
And for players who fully disconnect, still give the actual legit leavers the 60min penalty, and if they come back before the match ends, give them the 2.5min time penalty for each round they missed. So if someone DCs or rage quits on match 5, then decides to come back on match 23, they would rack up a 45min penalty timer. And if they don't come back before the match ends, hit them with the full 60min timer.
And I am only talking about UNRATED. For competitive, I would say do the same thing times two so instead of 2.5 it is instantly a 5min penalty for each round someone misses up to 60min. I don't care right now about competitive because it is the ranked gamemode and penaltys should be given out accordingly for people who don't have good enough internet or rage quit as it effect's everyone's MMR rating.
And for the love of all things Valorant, do not give out penaltys for Spike Rush! I got a 60min penalty for missing the first two games in a 5min 35second spike rush. Which is absurd as people just move on to the next spike rush as they only take a max of 8min to complete. And thats if it is a close game! So I do NOT believe in giving out penalty's for spike rush unless someone rage quits and doesn't return before the match ends. Those matches are just too quick.
All in all, 2.5min penalty for every round missed in unrated, 5min for competitive, and if said DC/RQ doesn't come back, hit them with the 60min penalty timer. But I am done being penalized for something that I cannot realistically fix in my area.
And with the current state of events, I might not be able to go back to college which means I will rack up even more 60min penalties for not connecting fast enough to the start of games.
Riot needs to address this and come up with a system that gives out penalties fairly and justly.