for those of you that arent aware, the spray patterns in valorant are actually extremely random, especially after the initial vertical part.
while they generally make a 7 or a T shape, this in itself is completely random and can result in a missed kill. furthermore, once the spray becomes horizontal, it actually changes between right/left at random times. there is no set number of bullets before it switches directions. this would be understandable if it was within a 1-2 bullet margin for error i suppose, but it isnt. sometimes its on the right for 1-2 bullets, sometimes many many more and the same with the left.
as a result of this timing rng, spray control is actually more reactionary and luck based than prediction. if you attempt to control a spray by predicting where it will be next, there is a very good chance that you will just over-compensate and whiff the entire thing. compared to a game like csgo where the spray is much more predictable it feels extremely bad.
when this is combined with the extremely high bullet spread or "bloom" for sprays, killing more than one person with a spray (spray transfer) or even using a spray to correct a missed headshot is extremely annoying. looking at the game that valorants gunplay is based off of (csgo) neither of these things are nearly as pronounced.
before i get any comments like "valorant isnt csgo", im going to counter that brainless argument myself. having such massive rng removes a level of potential nuance and skill expression to the game.
being able to come out the victor in a situation that looked extremely dire due to impeccable spray control is actually a good thing that keeps the game fresh and interesting.
having the ability to control an accurate spray allows people to take risks that might have otherwise been impossible and use that mechanic to increase the potential number of plays they have available at any given time.
lastly, spray control can make for some of the most exciting competitive plays in gaming history. ill never forget seeing pasha spray down fnatic live on inferno, one of the most incredible and powerful moments csgo ever had. bringing that to valorant can only be good for the game. from the perspective of players, viewers, and casters it is simply adding entertainment value.
the devs put spray patterns in for a reason. obviously they were going for a csgo-eque idea. it just needs some tweaking to be useful beyond very close range.
with valorants current shooting mechanics this sort of play would be almost 100% luck. even though there was SOME luck involved in what pasha did there, he still felt that he could make that play instead of simply trying to burst heads because of how spray works in csgo.
bursting makes you wait a short period before shooting again and limits the multikill potential that a person has within a short period of time. it also forces you to peek in and out unless you want to stand in front of somebody and get shot while u wait to tap them because your gun wont be accurate enough for another .3 seconds or whatever. losing this explosive potential doesnt feel good so please fix it.
not sure im allowed to post a youtube link here, but this is a short clip of what i mentioned previously, not my channel.