Sentinal
This character deals with magnets using them to help themselves and hurt enemies.
Signature ability - Magnet, throw down a magnet that pulls bullets toward it within a 140 degree POV, can withstand up to 30 bullets then is destroyed for 60 seconds
C ability - makes an area around you (makes a sphere 2.5 meters to every side of you) that deflects bullets in an angle away from you. Lasts for 1.5 seconds, 2 charges (300)
X ability - Pulls an enemy within a 90 degree field of view up to 10 meters away, once activated it cannot be taken down. 1 charge (400)
Ultimate ability - using magnetism, it locks an enemy's gun facing north, east, south, or west (chosen randomly). This lasts for 5 seconds. It costs 8 points
This is just an idea if you have any balancing ideas please respond