First of all Tuti71, that is very mean, this is obviously an OC idea, and at least TigerRoar is trying to be creative and add something of value to the community here, but your comment literally added nothing to the conversation, except putting people down for trying to come up with original ideas and being vulnerable enough to share it on a public fourm, and you're calling TigerRoar the r-slur, which is a very offensive word for people with disabilities. This fourm is supposed to be a safe space for all of us to have fun and talk about Valorant, and this space has no place for such toxicity. Listen: I'm not saying that you're not welcome here, I would love to continue to have you be an active part of our community, I'm just asking you to please change your ways and be more supportive of our fellow members.
Now with that out of the way: let me actually (seriously) rank these ideas, and also give some constructive criticism. So TigerRoar, I think you have some pretty unique and creative ideas, and we always welcome innovation here, and don't let anyone else tell you otherwise. Every time I log into Valorant, I am always greeted in bold letters, the phrase "Defy the Limits", which I think means something like "think outside the box" and "don't be afraid to push boundaries", and I think both the agent abilities themselves, and you being brave enough to post something that's sorta "out there" and possibly get judged for it, exemplifies this statement, which is at the core of what Valorant is. But I do have some feedback to give you: a lot of these abilities, when compared to other existing agent abilities, seem pretty overpowered at first glance, but then I quickly remember that that are abilities that are very similar to these described already in the game, and these ideas put a themed spin on it, as the Time Bender kinda resembles other abilities that slow an agent down, (but doesn't slow down bullets an stuff), such as the Sage's slow orb. Also, can you clarify how exactly this ability would work? Does it apply to only certain areas or certain agents? Or the whole map? does it apply to bullets already being fired or abilities that are already active?? How fast it takes to plant/defuse the spike? How are you supposed to sync up the in-game timer between the different players if for example the time in A site is slowed down but B-site is fine (or does it only slow entities down, and not actually slow down the timer? Will you be able to dodge bullets like Neo in the Matrix? That honestly doesn't seem very fair in a competitive multiplayer fps game. Also, his ult sorta resembles a more powerful version of the Killjoy ult Lockdown, but the difference is: because lockdown is so powerful, there is a huge countdown before it actually takes in effect, giving the other players plenty of time to either evacuate the area or disable the device. You didn't specify if this ultimate ability has a long wind-up time, or something else to counter its deadly effectiveness. Okay, so a few questions about the teleport agent: first of all,do the portals preserve momentum, or does it reset it? Which surfaces can it be put on? Can you shoot/throw abilities through it? Can the other team use it too, and if so, can you use it to set up traps? Would this turn Valorant into literal Portal? (That would be chaos, but it would be fun-don't know if the other players would like it tho.) The ult also has the potential to be extremely overpowered when the team actually works together, but it can also has limitless options to be used by trolls to completely throw at least one round, or even the whole game if it used at matchpoint or overtime, because all the other players will be at the whims of this one player, which they cannot opt out of, like they can by not going through the portals. Anyways, this is quite a new take on the whole agent abilities thing, since most of the time, each agent has pretty unique abilities, and cannot give them to any other agent, but this basically gives their whole team the ability to teleport, and I think that's really cool, but also probably super broken. I'm so glad to see that the Valorant modding community is still active and is churning out new ideas that might one day even get implemented into the game! If you're having fun, keep doing what you're doing (no pressure tho), you're awesome, and don't listen to the haters, okay? =)
Man, this post got so long...