Agent Name: Chronos
Role: Controller
Description:
Chronos is a mysterious agent capable of manipulating time to gain a tactical advantage. His abilities include deceleration, acceleration, and time barriers, which allows him to control the course of the battle.
Abilities
Q: Time Snare
Description: Chronos throws a device that, when activated, creates a time zone with a radius of 5 meters, slowing down all enemies by 50% for 4 seconds.
Usage: Ideal for slowing down the progress of enemies or to make it easier to eliminate them in battle.
E: Time Sphere
Description: Chronos launches a sphere that, upon hitting the surface, creates a field with a radius of 5 meters, accelerating all allies by 30% for 5 seconds.
Usage: Helps allies move around the map faster or get out from under fire faster.
C: Time Shield
Description: Chronos creates a barrier that slows down all incoming bullets and abilities by 50% for 6 seconds. The barrier is 5x5 meters in size and can be installed anywhere.
Usage: It can be used to protect the team when retreating or holding a position, allowing better response to threats.
X: Countdown
Description: Chronos activates the ultimate ability, creating a 10-meter radius zone for 10 seconds, in which all enemy actions (movement, shooting, abilities) slow down by 70%, and the actions of allies accelerate by 50%.
Using: This ability allows you to create a huge tactical advantage, giving your team time to attack or defend.
Tactical application:
A Time Snare can be used to stop the advance of enemies or hold them in place for easy elimination.
The Time Sphere helps the team move quickly, which can be critical when attacking or retreating.
The Time Shield gives your team time to react and defend against enemy fire and abilities.
Countdown allows your team to dominate the battlefield, slowing down enemies and speeding up allies, creating a significant advantage.
Chronos will be a unique agent capable of manipulating time to change the course of battle, giving the team new strategic opportunities and tactical superiority.
Agent Name: Sable
Role: Controller
Description:
Sable is a mysterious agent capable of manipulating sand to create barriers, disorient enemies, and protect his team. His abilities allow him to control the battlefield, using sand to create unique tactical capabilities.
Abilities
Q: Sand Trap
Description: Sable throws a sand grenade, which, when detonated, creates a zone of sand with a radius of 5 meters. Enemies in the zone slow down by 50% and take periodic damage for 4 seconds.
Usage: Great for controlling points or slowing down the progress of enemies.
E: Sand Screen
Description: Sable creates a vertical wall of sand that blocks visibility and absorbs bullets. A wall 10 meters long and 2 meters high stands for 6 seconds.
Usage: Can be used to block viewpoints, protect a team, or separate enemies.
C: Sand Whirl
Description: Sable releases a sand vortex that moves in the indicated direction, blinding all enemies within its range and reducing their accuracy by 50% for 3 seconds.
Usage: Ideal for disorienting enemies and creating attack opportunities.
X: Sandstorm
Description: Sable activates the ultimate ability, creating a huge 15-meter radius zone filled with sand that lasts 10 seconds. Enemies inside the zone see everything blurry, receive periodic damage, their movement speed is reduced by 30%, and allies receive a 25% armor bonus.
Using: This ability allows you to control most of the map, slowing down enemies and protecting allies, creating a significant tactical advantage.
Tactical Use:
Sand Trap is used to slow down and damage enemies, making them vulnerable to attack.
The Sand Screen blocks visibility and bullets, which is useful for creating safe zones or isolating enemies.
Sand Whirl blinds and disorients enemies, which can be used to launch an attack or defense.
Sandstorm is ideal for controlling large areas, slowing down enemies and protecting allies, which gives your team a strategic advantage.
Sable will become a unique agent that uses sand to control the battlefield, providing the team with new tactical capabilities and ways to control the situation.
Agent Name: Frost
Role: Controller
Description:
Frost is an agent with snow and ice management abilities. His arsenal includes abilities that can slow down, block, and disorient enemies, as well as protect allies.
Abilities
Q: Snow Mine
Description: Frost sets up a snow mine that explodes when an enemy approaches, creating a snow zone with a radius of 5 meters. Enemies that enter the zone slow down by 50% and take periodic damage for 4 seconds.
Usage: Ideal for controlling points and slowing down the progress of enemies.
E: Ice Wall
Description: Frost creates an ice wall 10 meters long and 2 meters high, which blocks visibility and absorbs bullets. The wall stands for 8 seconds and can be placed anywhere.
Usage: Used to block vantage points, protect a team, or separate enemies.
C: Snow Whirl
Description: Frost releases a snow vortex that moves in the indicated direction, blinding all enemies within a 3-meter radius and reducing their accuracy by 50% for 3 seconds.
Usage: Suitable for disorienting enemies and creating attack opportunities.
X: Blizzard (Blizzard)
Description: Frost activates the ultimate ability, causing a snowstorm in an area with a radius of 15 meters for 10 seconds. Enemies inside the zone see everything blurry, receive periodic damage, their movement speed is reduced by 30%, and allies receive a 25% armor bonus.
Using: This ability allows you to control most of the map, slowing down enemies and protecting allies, creating a significant tactical advantage.
Tactical application:
A Snow Mine is used to slow down and damage enemies, making them vulnerable to attack.
The Ice Wall blocks visibility and bullets, which is useful for creating safe zones or isolating enemies.
A Snow Whirl blinds and disorients enemies, which can be used to launch an attack or defense.
Blizzard is ideal for controlling large areas, slowing down enemies and protecting allies, which gives your team a strategic advantage.
Frost will become a unique agent that uses snow and ice to control the battlefield, providing the team with new tactical capabilities and ways to control the situation.
Agent Name: Thorn
Role: Controller
Description:
Thorn is an agent capable of manipulating plants to create barriers, control space, and disorient enemies. His abilities allow him to use the power of nature to gain a tactical advantage on the battlefield.
Abilities
Q: Ivy Grip (Ivy Snare)
Description: Thorn throws a seed that, upon contact with the surface, grows into a plant that creates a zone with a radius of 5 meters. Enemies that enter the zone slow down by 50% and take damage for 4 seconds.
Usage: Great for controlling points or slowing down the progress of enemies.
E: Living Barrier
Description: Thorn creates a wall of dense plants 10 meters long and 2 meters high, which blocks visibility and absorbs bullets. The wall stands for 8 seconds and can be placed anywhere.
Usage: Can be used to block viewpoints, protect a team, or separate enemies.
C: Venomous Flower (Venomous Bloom)
Description: Thorn throws a poisonous flower that explodes upon contact with the surface, releasing a cloud of toxins within a radius of 3 meters. Enemies in the area of action are blinded and receive periodic damage for 3 seconds.
Usage: Ideal for disorienting enemies and creating attack opportunities.
X: Jungle of Retribution
Description: Thorn activates the ultimate ability, causing the growth of dense plants in an area with a radius of 15 meters for 10 seconds. Enemies inside the zone see everything blurry, receive periodic damage, their movement speed is reduced by 30%, and allies receive a bonus to health regeneration.
Using: This ability allows you to control most of the map, slowing down enemies and protecting allies, creating a significant tactical advantage.
Tactical Use:
Ivy Snare is used to slow down and damage enemies, making them vulnerable to attack.
The Living Barrier blocks visibility and bullets, which is useful for creating safe zones or isolating enemies.
Venomous Bloom blinds and disorients enemies, which can be used to launch an attack or defense.
Jungle Retribution is ideal for controlling large areas, slowing down enemies and protecting allies, which gives your team a strategic advantage.
Thorn will become a unique agent that uses the power of plants to control the battlefield, providing the team with new tactical capabilities and ways to control the situation.
Agent Name: Forge
Role: Controller
Description:
Forge is an agent with the ability to manipulate metal to create barriers, traps and disorient enemies. His abilities allow him to use metal to control space and protect allies.
Abilities
Q: Metal Spikes
Description: Forge throws a grenade, which, when detonated, scatters metal spikes over an area with a radius of 5 meters. Enemies that enter the zone slow down by 50% and take periodic damage for 4 seconds.
Usage: Ideal for controlling points or slowing down the advance of enemies.
E: Steel Barrier
Description: Forge creates a wall of metal slabs 10 meters long and 2 meters high, which blocks visibility and absorbs bullets. The wall stands for 8 seconds and can be placed anywhere.
Usage: Can be used to block viewpoints, protect a team, or separate enemies.
C: Magnetic Trap
Description: Forge installs a magnetic trap that, when activated, attracts all enemies within a 5 meter radius to the center of the trap, reducing their accuracy by 50% for 3 seconds.
Usage: Suitable for disorienting enemies and creating attack opportunities.
X: Iron Storm
Description: Forge activates the ultimate ability, causing a rain of metal debris in an area with a radius of 15 meters for 10 seconds. Enemies inside the zone see everything blurry, receive periodic damage, their movement speed is reduced by 30%, and allies receive a 25% armor bonus.
Using: This ability allows you to control most of the map, slowing down enemies and protecting allies, creating a significant tactical advantage.
Tactical Use:
Metal Spikes are used to slow down and damage enemies, making them vulnerable to attack.
The Steel Barrier blocks visibility and bullets, which is useful for creating safe zones or isolating enemies.
A Magnetic Trap attracts enemies and reduces their accuracy, which can be used to launch an attack or defense.
Iron Storm is ideal for controlling large areas, slowing down enemies and protecting allies, which gives your team a strategic advantage.
Forge will become a unique agent that uses the power of metal to control the battlefield, providing the team with new tactical capabilities and ways to control the situation.
Agent Name: Knight
Role: Sentinel
Description:
Knight is an agent inspired by the chivalric traditions of the Middle Ages. He uses ancient weapons and tactics to protect his allies and control the battlefield. His abilities include the use of knight armor, traps, and magical artifacts.
Abilities
Q: Ballista
Description: Knight installs a small ballista that fires bolts when an enemy is detected within a 10-meter radius. The ballista deals significant damage and slows down enemies by 20% for 3 seconds.
Usage: Great for holding points and controlling narrow passages.
E: Knight's Shield
Description: Knight raises a large shield that blocks incoming bullets and abilities for 5 seconds. The shield can be installed on the ground to create a temporary shelter.
Usage: Can be used to protect the team when retreating or holding a position.
C: Mystical Trap
Description: Knight sets a trap that activates when an enemy approaches. When activated, the trap creates a magic field with a radius of 5 meters, which slows down enemies by 50% and deals them small periodic damage for 4 seconds.
Usage: Ideal for controlling points and slowing down enemies.
X: Circle of Heroes
Description: Knight activates the ultimate ability, summoning ghost knights who create a circle with a radius of 15 meters for 10 seconds. Enemies inside the circle take periodic damage and slow down by 30%. Allies inside the circle receive a bonus to armor and health regeneration.
Using: This ability allows you to control most of the map, slowing down enemies and protecting allies, creating a significant tactical advantage.
Tactical application:
Ballista is used to hold points and inflict significant damage to enemies, making them vulnerable to attack.
The Knight's Shield blocks incoming bullets and abilities, which is useful for creating safe zones or protecting the team.
The Mystic Trap slows down and damages enemies, which can be used to launch an attack or defense.
The Circle of Heroes is ideal for controlling large areas, slowing down enemies and protecting allies, which gives your team a strategic advantage.
Knight will become a unique agent who uses medieval tactics and weapons to control the battlefield, providing the team with new tactical capabilities and ways to defend and attack.
Agent Name: Mirage
Role: Initiator
Description:
Mirage is a master of deception and disinformation, using technology to create illusions and traps. His abilities allow you to confuse enemies and give the team a tactical advantage.
Abilities
Q: Fake Marker
Description: Mirage throws a marker that, when activated, creates a visual and audio illusion that simulates Spike landing or using an ability. The illusion lasts for 6 seconds.
Usage: Great for distracting enemies and creating false threats.
E: Clone (Decoy)
Description: Mirage creates a clone that moves in the specified direction and simulates the actions of a real player. The clone disappears when taking damage or after 10 seconds.
Usage: Used to mislead enemies about your location and intentions.
C: False Signal
Description: Mirage launches a device that creates fake footsteps and gunshot sounds in a specified area. The duration is 8 seconds.